The Clock Strikes 12
Gods and Godesses
Alastrina, the All-Mother
Domains: Health, Protection and Nature
Significance: Acknowledged in some form by most Allorian peoples, Alastrina is the most important deity in the Allorian pantheon. It is from her that all things grow and prosper—from crops to people, and from monetary fortunes to increased knowledge and understanding. She helps and guides those who do work that honor her by nurturing, illuminating and healing others.
Baa, the Golden Ram
Domains: Health, Wealth and Wisdom
Significance: Although Baa’s followers are considered by many to be slightly eweratic, he remains a popular deity. Due to this popularity, the Temple of the Ram receives regular contributions from its flock, despite the fact that the Priests have been accused of shearing off small amounts of coin for themselves on more than one occasion. This does not deter the Ram’s followers, who come to Temple and donate to Baa’s glory by hook or by crook.
Haddon, the Warrior-King
Domains: Honor, Strength and Valor
Significance: Brother of Hextor. They are opposite sides of the same coin – Haddon is the Warrior-King, representing the mindset that a leader is in service to his or her people, and that the strong have an obligation to protect and care for the weak. He is considered a just and kind god, and is believed to sit at the right-hand of the All-Mother, Alastrina, representing the Strength of the Celestial Council.
Hextor, the Tyrant
Domains: Control, Strength and War
Significance: Brother of Haddon. They are opposite sides of the same coin – Hextor is the Tyrant, representing the mindset that “might makes right” and that those who are weak deserve to be ruled, and those who are strong enough to take rulership have an obligation to do so. He is not exactly evil, but his ideology is very antithetical to the mindset of this region.
Ilo, the Hunter
Domains: Nature, Chaos and Cunning
Significance: Ilo is said to have many faces, and has a penchant for taking on the different forms of the plants and animals he oversees. When in human form, he is always depicted as holding a rather odd bow, whose curve matches that of the new moon. It is said that Ilo himself is drawing his bow on the nights of the new moon, so devout followers always avoid hunting under the new moon’s light for fear of getting in the way of their god’s personal hunt.
Although he is naturally revered by hunters and by many druids, Ilo also commands the domain of Chaos, and is also therefore often worshiped by gamblers, illusionists and tricksters. In specific, he is the patron god of Tieflings, Quasits and Brownies.
Mosaa, the Judge
Domains: Balance, Justice and Truth
Significance: One of the least popular and yet most often-invoked gods of the Allorian pantheon, Mosaa ensures that wrongdoers are punished, deals are fair and upheld, and that people say what they mean. It’s a rare person who can face Mosaa with head truly upheld—and an even rarer one who will fail to invoke the god’s name at the first sign of duplicity in his neighbor.
Depictions of Mosaa are easily recognized by their symmetry. All statues and paintings of the god are completely harmonious in pose and in composition, as any unbalancing elements would be disrespectful to Mosaa’s nature.
Tarem, the Archmage
Domains: Magic, Alchemy, Arcane Knowledge and Scholarship
Significance:Though few actual mages care to make time for religious observance, many not-magic using citizens of Alloria turn to Tarem for protection from forces they can never hope to wield or understand. The wives (or other loved ones) of mages have been know to be particularly devoted to Tarem, begging him to keep the mage they love safe from harm.
Pelara, the Sun God
Domains: Healing, Warmth, Life and Prosperity
Significance: Primarily worshiped by the Sunians of the Sunlit Citadel (who consider him the one true God). Although occasionally spoken of as taking the form of a human in legends and holy books, Pelara is most often identified by the symbol of a circle with golden rays branching out from it on all sides. Devout (and even not so devout) Sunians will often craft intricate talismans depicting this symbol, and carry them both as protection and to demonstrate their devotion.
Vannevar, the Wise One
Domains: Discipline, Magic and Wisdom
Significance: The wizard-god, Vannevar is envisioned as a wise old wizard, and is generally thought of as a benevolent grandfather archetype. He is the god of many wizards, and is believed to sit at the left-hand of the All-Mother, Alastrina, representing the Wisdom of the Celestial Council.
Lhiannon, the Elven Father
Domains: Elves, Nature, Protection, Longevity
Significance: Lhiannon is believed to be the progenitor of all Elves. Usually depicted as a High Elf, with long, slender features and bright blue eyes, Lhiannon is the patron god of most Elven races. In some cultures, it is rumored that he is actually still present among mortal societies, and will occasionally make appearances at very notable political events, particularly lavish parties and, very rarely, weddings (believed to be a sign of a union of true love).
Nibbidard, the Thief
Domains: Illusion, Money and Trickery
Significance: Nibbidard offers guidance to burglars, pickpockets, con men and other such characters of ill-repute. Although it is a less-publicized aspect of his character, he also offers solace to beggars, urchins, the poor and any others who might engage in crime nd subterfuge purely to survive.
Phoenix, the Firebird
Domains: Death, Life and Fire
Significance: The legendary fire bird who dies and is reborn from its own ashes, the Phoenix represents both life and death, as well as fire and both its destructive and cleansing properties. Worshiped primarily by a seemingly small, but very loyal group of devotees, the actual worship of the Phoenix is mostly the stuff of rumor. Despite this, there are actually a number of individuals who pay at least passing homage to the Phoenix during ceremonies for passing on the dead, asking for relief from great loss or when invoking fire (either in magic or in times when fire is hard to come by).
Qualmish, the Defiler
Domains: Death, Decay and Evil
Significance: Only spoken of in whispers and rarely—if ever—depicted in public, Qualmish is most often depicted as a hellish demon, surrounded by fire, with large, leathery red wings and a giant maw full of dagger-like fangs. Representing final death from which there is no hope of return or resurrection, Qualmish is feared by nearly all Allorians, though there are rumors that there are some who actually pay him homage in an attempt to stave off his blighted touch from crops, family members or other items worthy of protection.
Legends state that a war raged among the heavens throughout the 2nd Age, leading to great conflicts, wars and famines throughout the mortal population of the world. While many of these conflicts were directly created due to conflicts between the followers of the opposing gods – it is also believed that there was some kind of metaphysical ripple effect, essentially asserting that chaos in the heavens creates feelings of chaos and unease throughout creation.
According to these same legends, near the end of the 2nd Age, two major alliances were formed. The Celestial Council, led by Alastrina, Haddon and Vannevar, and the Infernal Machinum, a partnership between Aloastor and Hextor (there are various stories, some of which also include Qualmish in this alliance).
The commonly accepted result was that through sheer force of will, the heroic gods of the Celestial Council prevailed, and that in the terms of the surrender of the Infernal Machinum, it was agreed that the Council would remain in charge of overseeing the world and its activities for the next Age (the 3rd Age). This treaty has lasted now for over 800 years, and for the most part it is not discussed – as it is “… impossible for we mere mortals to comprehend what constitutes the beginning or ending of an Age in the minds of the gods.” – High-Priest Palar Ognizeus (3A 345 – 3A 409)
The Celestial Council
The Celestial Council is the ruling body of gods in the 3rd Age, and is led by Alastrina, the All-Mother, the Warrior-King Haddon and Vannevar, the Wise One. Other notable gods who are usually associated with the Council are Lhiannon, the Elven Father and (somewhat less commonly) Nibbidard, the Trickster.
The Infernal Machinum
The Infernal Machinum is the alliance of gods opposed to the rule of the Celestial Council. Led by Aloastor, the Lich-King and Hextor, the Tyrant, the eventual goal of the group is to overthrow – and perhaps even destroy – their counterparts, and bring a literal hell to the planet and its inhabitants by tearing down the veil between the real world and the underworld. For the time being, they are bound by treaty and Celestial Decree to not interfere in the matters of the world outside of their own somewhat limited domains. There is wide speculation as to whether this rule is truly followed, and what will happen at the unknown date which will mark the end of the 3rd Age and herald the beginning of the 4th.